pov2mesh (v0.5) documentation

Current POV-Ray Language Support

Refer to the POV-Ray documentation for full documentation of the POV-Ray Scene Description Language.

  • Expression evaluation and functions (macros with arguments) are not currently supported.
  • Directives
    • #declare (variables only)
    • #include
  • Supported Primitives (italicized items are supported by pov2mesh only)
    • sphere { < a, b, c >, r [divisons] }
    • box { < p, q, r >, < u, v, w > }
    • cylinder { < p, q, r >, < u, v, w >, R [open] [slices] [stacks] }
    • cone { < p, q, r >, R1, < u, v, w >, R2 [open] [slices] [stacks] }
    • pyramid { < p, q, r >, < u, v, w > } - Creates a pyramid inscribed in the box defined by < p, q, r >, < u, v, w >
    • wedge { < p, q, r >, < u, v, w > } - Creates a wedge inscribed in the box defined by < p, q, r >, < u, v, w >
  • Recognized Unsupported Primitives
    • plane { < a, b, c >, d }
    • torus { R1, R2 }
  • CSG/Group Operations
    • inverse
    • object
    • union
    • intersection
    • difference
    • merge (behaves identically to union)
  • Transformations
    • scale
    • rotate
    • translate
  • Predefined Vectors
    • x <1, 0, 0>
    • y <0, 1, 0>
    • z <0, 0, 1>
  • Recognized Ignored Keywords
    • camera
    • light_source
    • pigment
    • finish
    • material
    • global_settings
    • default
    • texture
    • background

Web site and pov2mesh copyright (c) 2004-2006 Paul D. Senzee