pov2mesh (v0.5) documentation
Current POV-Ray Language Support
Refer to the POV-Ray documentation for full documentation of the POV-Ray Scene Description Language.
- Expression evaluation and functions (macros with arguments) are not currently supported.
- Directives
- #declare (variables only)
- #include
- Supported Primitives (italicized items are supported by pov2mesh only)
- sphere { < a, b, c >, r [divisons] }
- box { < p, q, r >, < u, v, w > }
- cylinder { < p, q, r >, < u, v, w >, R [open] [slices] [stacks] }
- cone { < p, q, r >, R1, < u, v, w >, R2 [open] [slices] [stacks] }
- pyramid { < p, q, r >, < u, v, w > } - Creates a pyramid inscribed in the box defined by < p, q, r >, < u, v, w >
- wedge { < p, q, r >, < u, v, w > } - Creates a wedge inscribed in the box defined by < p, q, r >, < u, v, w >
- Recognized Unsupported Primitives
- plane { < a, b, c >, d }
- torus { R1, R2 }
- CSG/Group Operations
- inverse
- object
- union
- intersection
- difference
- merge (behaves identically to union)
- Transformations
- Predefined Vectors
- x <1, 0, 0>
- y <0, 1, 0>
- z <0, 0, 1>
- Recognized Ignored Keywords
- camera
- light_source
- pigment
- finish
- material
- global_settings
- default
- texture
- background
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Web site and pov2mesh copyright (c) 2004-2006 Paul D. Senzee
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